Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
Unreal Engine 5.7 adds Nanite Foliage, production-ready PCG and Substrate, new virtual production tools, and an in-Editor AI ...
When you see new software that can speed up your workflow, it’s fun to imagine what you can do with it. But in reality, many of us don’t want to be among the first to try it out, especially if ...
Unreal Engine 5 recently emerged from early access, with a full version now available to games creators. Simultaneously, the 'city sample' portion from the brilliant The Matrix Awakens demo was also ...
Speaking with Eurogamer, Nick Penwarden, Epic’s vice president of engineering, revealed a bunch of details on the demo, confirming that it was utilising dynamic resolution. Interestingly, it does work ...
It looks real. The computer-generated rendering you're about to see looks like a real life video tour of architecture, complete with lights and far-off greenery. This comes courtesy of French ...
The Unreal Engine is one of the most valuable things Epic Games owns, and is important to developers big and small across the industry. Epic is constantly improving on the engine and going to court ...
It's Thursday, and you know what that means: it's time for crab news. Unreal Engine 5 was just released in Early Access, which means interested developers can play around with it before the full ...
Chaos is about to shake up virtual production and real-time rendering, and it’s not just for V-Ray users. Announced ahead of SIGGRAPH 2025, the real-time pioneers are adding native support for USD, ...
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