The game is being built in Unity, and the developer created a custom voxel-running system on top of the game engine. Voxel art is used with shaders to make it look good in 2D.
Matthijs says the aim was to blend an open-world action-adventure design with a nimble, platforming character. The result is a fun, uplifting atmosphere in a game that only takes around 20 hours but ...
Surviving a Metroidvania is one thing, but beating the final boss can truly test your mettle. Here are some of the absolute hardest!